﻿using UnityEngine;
using System.Collections;

namespace InputSystem
{
    /// <summary>
    /// 输入管理器
    /// </summary>
    public interface IInputManager
    {
        RuntimePlatform RuntimePlatform { get; }

        /// <summary>
        /// 初始化输入监听器
        /// </summary>
        void InitInputListener();
    }
}

